
Debris Field
A downloadable game for Windows, macOS, and Linux
Got a job for you
A simple smash and grab, nothing too complicated. You see, during the evacuation of the now corrupted sectors, a whole lot of valuable material got left behind. Most of that material is still there, just waiting for someone crazy enough to fight their way through the endless swarm of crazed zealots that guard the place.
But I trust that won't be a problem for a madman like you.
About
Debris Field is a top down physics based space shooter with rogue-like elements, that focuses on using Newtonian movement to out maneuver swarms of enemies.
You will have to fight your way through a series of unforgiving arenas, learning to use Newtonian movement to give yourself an edge over your enemies. Upgrade your ship and your weapons along the way whatever you can find, but don't take too long, as the enemy will soon overwhelm you.
The game contains:
- Physics based movement
- 4 unique levels (for now) with different terrain and enemies
- Several starting ships to choose from, each with a unique loadout
- Lots of different weapons to find
- A dynamic system of incremental stacking upgrades
- A persistent difficulty over time system to keep you on your toes
The Demo contains only the first level, but is otherwise unlimited.
Follow me on Twitter @BinaryNomadDev for updates
Thank you!
Status | In development |
Platforms | Windows, macOS, Linux |
Release date | Feb 24, 2017 |
Rating | |
Author | Binary Nomad |
Genre | Action |
Tags | Bullet Hell, Exploration, Physics, Procedural Generation, Roguelike, Sandbox, Shoot 'Em Up, Space, Top down shooter |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Links |
Purchase
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
Download demo
Development log
- Alpha 14: Music, Performance, PolishSep 20, 2018
- Alpha 12.5: New enemy spawning and in game options menuMar 26, 2018
- Update 12: Full game loopFeb 11, 2018
- Update 11: GDEX and PerformanceOct 03, 2017
- Update 10: MusicSep 23, 2017
- Update 9: Weapon swappingSep 17, 2017
- RefactoringAug 16, 2017
- Update 8: Narrative and Streamlined level flowAug 03, 2017