Refactoring

Hey there, I just wanted to talk about what I've been up to lately, and some changes in direction that I will be implementing over the next couple updates.

The primary project I've been working on is a major refactor of how entities are put together. Components will be more logically arranged, and modular, which will give me more flexibility when creating content in the future. Additionally, I have been making the last set of changes I need to implement weapon swapping, which will allow you to find new weapons over the course of a playthrough.

On that note, once I have added lootable weapons, I will be changing the starting loadout system. Each ship will have a set primary and secondary starting weapon, meaning you will no longer be select the weapons yourself. However, you will be able to find new weapons over the course of the game,  and any upgrades you get will apply to the new weapon.


Being able to change your weapon over the course of the game will hopefully add another interesting gameplay loop, and encourage exploration. It will also mean that I don't have to balance every weapon against each other, and can instead create a tiered system of objectively better versions of existing weapons, which will allow for more variety.


For now, I have a ways to go before the next update is ready, since I need to do some rigorous testing of all the systems that my changes could potentially break, but I'll be sure to keep you updated on how it's going.

Oh, and I finally got around to creating a proper company to publish Debris Field under, henceforth I shall be known as Binary Nomad!


Cheers!


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