Update 9: Weapon swapping
This update, in addition to the large scale refactor I discussed in the last blog post, adds the ability to swap to different weapons over the course of the game. Weapons can drop from enemies, and can also be bought from a new weapon crate, which for now is just an orange variant of the original crate.
Important Note: To swap to a new weapon, you have to hit the interact button (E by default) when near it. Doing so causes you to drop your current weapon, so you can always switch back if you want. Also, previously purchased upgrades are applied to any new weapon, so you don't have to worry about losing them.
Along with this change, I have reworked the ship selection process. Now, instead of choosing your ship and weapons, you choose from different ships with a preset loadout of weapons, with the intention of upgrading them over the course of the game. I definitely plan on adding a greater variety of weapons to find over the course of the game, as well as a larger variety of unshockable starting ships with a more unique set of weapons. For now, I would appreciate any feedback about the new gameplay loop, regarding things like balance, and any issues you encounter.
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Debris Field
A physics based arena shooter with roguelike elements
Status | Released |
Author | Binary Nomad |
Genre | Action |
Tags | Bullet Hell, Exploration, Physics, Procedural Generation, Roguelike, Sandbox, Shoot 'Em Up, Space, Top down shooter |
Languages | English |
More posts
- V3 Ready to LaunchOct 25, 2023
- Alpha 14: Music, Performance, PolishSep 20, 2018
- Alpha 12.5: New enemy spawning and in game options menuMar 26, 2018
- Update 12: Full game loopFeb 11, 2018
- Update 11: GDEX and PerformanceOct 03, 2017
- Update 10: MusicSep 23, 2017
- RefactoringAug 16, 2017
- Update 8: Narrative and Streamlined level flowAug 03, 2017
- Arbitrary Update 7: Reworked game flowJul 02, 2017
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