Update 8: Narrative and Streamlined level flow
This is a pretty comprehensive update, the biggest change is that the level flow of each level has been streamlined: instead of visiting the same 3 different stations each level, you now only need to visit one unique station per level, each with a somewhat different objective that are related to the story.
To that end, I reworked the hyperspace / loading screen to now include short narrative sections in the form of emails from your mysterious employer that explain your objectives, as well as giving some context to your actions. I will be expanding on this in coming updates, as I add new levels and discoverable lore., but for now feel free to send any feedback regarding any grammar or spelling errors you find.
In addition to that, I've added a new level, and lots of general polish to scene transitions, with sound effects and screen flashes. Also, stations can now have a countdown to activation, during which enemies spawn faster and become much stronger.
For the next update, I will be focusing more on content, adding new levels (including possible alternative levels) new enemies, new weapons reworking and adding new upgrade modules, and new unique stations / hazards for each level.
I've also decided to lower the price for the full version, so look out for that as well.
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Debris Field
A physics based arena shooter with roguelike elements
Status | Released |
Author | Binary Nomad |
Genre | Action |
Tags | Bullet Hell, Exploration, Physics, Procedural Generation, Roguelike, Sandbox, Shoot 'Em Up, Space, Top down shooter |
Languages | English |
More posts
- V3 Ready to LaunchOct 25, 2023
- Alpha 14: Music, Performance, PolishSep 20, 2018
- Alpha 12.5: New enemy spawning and in game options menuMar 26, 2018
- Update 12: Full game loopFeb 11, 2018
- Update 11: GDEX and PerformanceOct 03, 2017
- Update 10: MusicSep 23, 2017
- Update 9: Weapon swappingSep 17, 2017
- RefactoringAug 16, 2017
- Arbitrary Update 7: Reworked game flowJul 02, 2017
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