Devlog
- February 11, 2018 by Binary Nomad#Debris, #Field, #space, #game, #physicsIt's update time once again! For this update, I have added the final level and a proper victory screen. This means that the primary game loop is complete now complete. I have also done a bunch more w... Continue reading
- October 03, 2017 by Binary Nomad#debris field, #update, #9.3, #performance, #GDEX, #bugfixingThis will be the first of several performance and bugfixing focused updates, as I move towards trying to optimize the game in preparation for the content phase of development. In addition to improved... Continue reading
- September 23, 2017 by Binary Nomad#update, #music, #bugfixing, #polishWith this update, I have added a new soundtrack by the prolific Loco Lobo . Along with this, I added some volume controls for music and sound effects. The settings aren't persistent currently, but tha... Continue reading
- August 03, 2017 by Binary Nomad#Debris Field, #update 8, #story, #progression, #level flow, #lore, #polishThis is a pretty comprehensive update, the biggest change is that the level flow of each level has been streamlined: instead of visiting the same 3 different stations each level, you now only need to... Continue reading
- July 02, 2017 by Binary Nomad#Debris Field, #update 7, #game flow, #objectivesI have arbitrarily decided that this version of the game will be called alpha 0.7, and I will be continuing the naming scheme from there. With this update, I've made a pretty big change to the overall... Continue reading
- May 07, 2017 by Binary Nomad#Debris Field, #Update, #interface, #GUI, #UIHey folks! I'm going to start posting updates in this devlog instead of the community post I've been using, so stay tuned! Anyway, on to the update! I've completely redone the worldspace UI with new v... Continue reading