GUI update and the start of a devlog
Hey folks! I'm going to start posting updates in this devlog instead of the community post I've been using, so stay tuned!
Anyway, on to the update!
I've completely redone the worldspace UI with new visuals and information. Weapons now have an indicator for ammo count, as well as a reload indicator. Health and shield bars have new art that makes them more distinct, and there are a couple smaller additions, such as an indicator for deployable turret duration, and a new font for screen and menu text.
Here's a preview of the new worldspace UI:
The new build has been uploaded, and is available to download now! feel free to post any feedback either in the comments or in the dedicated community post.
Thanks for your support!
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Debris Field
A physics based arena shooter with roguelike elements
Status | Released |
Author | Binary Nomad |
Genre | Action |
Tags | Bullet Hell, Exploration, Physics, Procedural Generation, Roguelike, Sandbox, Shoot 'Em Up, Space, Top down shooter |
Languages | English |
More posts
- V3 Ready to LaunchOct 25, 2023
- Alpha 14: Music, Performance, PolishSep 20, 2018
- Alpha 12.5: New enemy spawning and in game options menuMar 26, 2018
- Update 12: Full game loopFeb 11, 2018
- Update 11: GDEX and PerformanceOct 03, 2017
- Update 10: MusicSep 23, 2017
- Update 9: Weapon swappingSep 17, 2017
- RefactoringAug 16, 2017
- Update 8: Narrative and Streamlined level flowAug 03, 2017
- Arbitrary Update 7: Reworked game flowJul 02, 2017
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