Update 10: Music
Debris Field » Devlog
With this update, I have added a new soundtrack by the prolific Loco Lobo.
Along with this, I added some volume controls for music and sound effects. The settings aren't persistent currently, but that will be fixed in later versions.
There are also several general changes:
- Weapon pickups have an interaction indicator.
- Modules have descriptions, and generally reworked functions.
- A couple of new modules have been added.
- Added a slight reduction in rotation speed when firing, to help with aiming.
- There is now a visual effect when you crit, and critical strikes in general are properly implemented.
- Added more story content.
- Refined menus
From here on out, I will be working primarily on bugfixing and polish in preparation for the upcoming steam release. Feel free to send me any feedback about balance or bugs you find, either here on the Itch.IO community page or at binarynomadllc@gmail.com.
Files
debris-field-win-beta.zip 107 MB
Version 26 Sep 23, 2017
debris-field-osx-beta.zip 114 MB
Version 26 Sep 23, 2017
debris-field-linux-beta.zip 137 MB
Version 20 Sep 23, 2017
debris-field-win-demo.zip 71 MB
Version 26 Sep 23, 2017
debris-field-osx-demo.zip 77 MB
Version 26 Sep 23, 2017
debris-field-linux-demo.zip 97 MB
Version 19 Sep 23, 2017
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Debris Field
A physics based arena shooter with roguelike elements
Status | Released |
Author | Binary Nomad |
Genre | Action |
Tags | Bullet Hell, Exploration, Physics, Procedural Generation, Roguelike, Sandbox, Shoot 'Em Up, Space, Top down shooter |
Languages | English |
More posts
- V3 Ready to LaunchOct 25, 2023
- Alpha 14: Music, Performance, PolishSep 20, 2018
- Alpha 12.5: New enemy spawning and in game options menuMar 26, 2018
- Update 12: Full game loopFeb 11, 2018
- Update 11: GDEX and PerformanceOct 03, 2017
- Update 9: Weapon swappingSep 17, 2017
- RefactoringAug 16, 2017
- Update 8: Narrative and Streamlined level flowAug 03, 2017
- Arbitrary Update 7: Reworked game flowJul 02, 2017
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