Turrets and Explosions

Hello once again, I've got another update for you. This time around, I made some changes to turrets; They now have physics, so you can push them around. Targeting is also improved, so turrets will target other turrets, and missiles should more consistently chase their targets.

I also added the ability for explosions to damage and knockback anything within a radius. The effect isn't really noticeable at this point, but I will be adding more effects that take advantage of it in the future.

Finally, I updated to the latest version of Unity, and implemented the new post processing stack, which allows for better looking bloom and some performance improvements, as well as changed the menu theme to create a consistent color style. 

One of the behind the scenes changes I made should allow for weapon swapping during the game, so in the next update I will be adding the ability to find and equip new weapons over the course of a run,  and limiting the starting weapons to just basic versions of weapons.

This build should be pretty stable, but feel free to let me know if I've broken anything, as well as give me any feedback you have.

Cheers!



Files

debris-field-win-beta.zip (93 MB)
Version 13 138 days ago
debris-field-osx-beta.zip (108 MB)
Version 13 138 days ago
debris-field-linux-beta.zip (116 MB)
Version 7 138 days ago
debris-field-win-demo.zip (61 MB)
Version 14 138 days ago
debris-field-osx-demo.zip (76 MB)
Version 14 138 days ago
debris-field-linux-demo.zip (82 MB)
Version 7 138 days ago

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