After a long time in the oven, Update V3 is finally out. It's been a long time coming, but I am finally ready to call this 10 year passion project of mine compl...
We skipped a couple versions on the way, but this update is a pretty big milestone that includes a lot of work accumulated through several previous unreleased b...
For this update, I refactored how enemy spawning works. Now, instead of enemies spawning on top of you, enemies are spawned around the level, and will attack wh...
It's update time once again! For this update, I have added the final level and a proper victory screen. This means that the primary game loop is complete now co...
This will be the first of several performance and bugfixing focused updates, as I move towards trying to optimize the game in preparation for the content phase...
With this update, I have added a new soundtrack by the prolific Loco Lobo . Along with this, I added some volume controls for music and sound effects. The setti...
This update, in addition to the large scale refactor I discussed in the last blog post, adds the ability to swap to different weapons over the course of the gam...
Hey there, I just wanted to talk about what I've been up to lately, and some changes in direction that I will be implementing over the next couple updates. The...